Definitions,
Terms, and General Information
Political Groups,
Factions, and Syndicates
Sin: An entity that appeared at the end of the Machina War between
Bevelle and Zanarkand. It brought with it a thousand years of chaos and
destruction that halted the advancement of Spira's civilization. It was believed
that only Summoners could defeat Sin through the Final Summoning. Sin reappeared
every ten years after such an action.
Fayth: Spiritual beings that are drawn from the living by mystical
means and imprisoned in statues. The ever dreaming fayth awaken to the call of a
summoner's heart, unlocking the awesome power of the aeons.
Aeons: Sacred beasts that answer the call of summoners and aid them in
battle.
The Eternal Calm: Taking it's name from the ten year periods of peace
in-between Sin's rage, the Eternal Calm was brought by Yuna and her Guardians
after the final defeat of Sin.
Yevon: A belief system that once formed the foundation of daily life
in Spira. Reminscent of the Middle Ages, a majority of Spirans adhered strictly
to the Yevon religious texts, or "teachings", which banned use of machina, and
encouraged total trust in the church. Four maesters formed the leadership of the
organization, though the High Maester was, for all intensive purposes, the true
hand behind the power.
Machina: Mechanical devices studied and built by the Al Bhed people.
They were considered illegal and heathen for one-thousand years, but after the
defeat of Sin became more commonly accepted. Their name was changed to "machine"
by The Machine Faction so as to avoid any negative religious connotations.
The Farplane: The final resting place of the dead. The lost are sent
to the Farplane by Summoners through their sacred dance, The Sending.
Pyreflies: A type of matter that drifts throughout Spira. Despite a
lack of physical form, they are known to react with thoughts and memories to
preserve them as illusions. They remain one of Spira's biggest mysteries.
Summoners: Individuals who open their hearts to the fayth and are able
to summon and command sacred beasts known as aeons. Summoners made a pilgrimage
to Zanarkand every ten years to destroy Sin with the Final Summoning. In the
process, they would lose their lives.
Guardians: A task force of friends and allies who were charged with
protecting summoners. They stood ready at all times to give their lives for the
summoner.
Blitzball: Spira's favorite sport. Played in underwater domes, it's a
mix of soccer and water polo, with goals and a traditional scoring system.
Sphere Break: A new game in Spira that's just catching on in Luca. The
player must acquire coins in a fast-paced, complicated system vaguely resembling
Bantumi.